Derelict Starships

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In the vastness of space, the ship’s intrepid crew discovers a starship, floating wounded in the void. The boarding party opens the hatch in anticipation: what is down the corridor? Tabletop Adventures provides scores of descriptions of the sights and dangers of a derelict starship, stat-free and suitable for use with nearly any futuristic game, regardless of system. Whether a ship is damaged, abandoned, or filled with the victims of a space-borne plague, these pieces will help bring the dead ship to life.

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This is a “Bits” book, with our usual 100 short descriptions that can fit in anywhere. You could also choose among dozens of special locations within the ship: hatches and corridors, life pods and crew quarters, hydroponics, medical bay, cargo hold, weapons turret and more. Excellent original art by Jeff Uryasz depicts several scenes that can help you set the mood for your game.

Bring even more realism to your vision of the future with “Skeletons in Space.” This article reveals what happens to a dead body in a vacuum, and it’s not pretty!

Into the Future: Derelict Starships has all the details needed to make your futuristic adventures just that – adventurous. To make your life easier, a thorough index allows you to quickly find a description to fit a particular need.

Authors: Daniel M. Brakhage, K. H. Keeler, Marcella Ganow, Nathan Rockwood, Jim Keck, Mark Potter, Darren Pearce, Jens Rushing, Vicki Potter, Tim Ganow, Matthew Paisie, Jim Yee, D J Burnett, Steve Honeywell, Kelly Roberts, John Walsh, Martin Ralya, Martin Greening
48 pages plus index cards; 65 pages total

Augment your imagination with Into the Future: Derelict Starships from Tabletop Adventures. Buy it Today, Play it Tonight!

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  • 31 Scorched Corridor
  • A terrible fire must have raged in this corridor, because every surface is scorched and covered in hardened fire suppression foam. [There is no lighting in this corridor.] Long since dried out, the gray foam crunches underfoot as you walk down the hallway. The floor vibrates with your steps, dislodging flakes of ash, but the sound is deadened by the foam. Overhead, the covers on the ceiling lights have been peeled away by the heat, leaving brown runners of melted material dangling down into the passage. At the far end of the corridor, a body in a spacesuit is slumped against a sealed airlock door. The suit is charred and blackened in places, and the right glove has melted and become stuck to the door mechanism. The cracked dome of the suit’s helmet is facing you, twisted back at an odd angle, and through it you can make out a skull covered in desiccated flesh and paper-like skin.

Another Bit from the book:

11. You discover an access tube which slants up from this area, but from where you are standing you cannot see where it goes. [If the boarding party investigates:] The tube continues to angle upward and then curves, and you catch a glimpse of an outstretched hand.

In the tube you see the body of a man in coveralls. [In gravity: It lies against the curve of the crawlway, head downward. In zero gravity: the body is floating gently, with its foot tangled in a handhold.] The man may have been about 50 years old; a pair of cracked and bloody eyeglasses hangs on his face, which is stretched in a grimace of pain and anger. The coveralls are stained with what looks like dried blood. [If the characters search the body they find a used medkit and a data storage device with a corrupted memory.]

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